
Once you beat it for the first time, congratulations! You've now earned: Plaguelouse Larva!Īll The Colors of the Painbow is an achievement that is earned in this fight. If you stay away from puddles then you won't need to worry about Spawn of Ortim interacting with them at all. You'll be taking damage from a lot of different places so it's best to kite, avoid ground clutter, and keep your invulnerability up as much as you can. If you can manage to kite all 3 primary targets and the 4 slimes within a tight area, you'll deal maximum potential damage with Unleash. If you need to build distance and time, use your Aspirant's Bindings to hold them in place. Do your best to get as many targets in the AoE as possible but always prioritize killing the spawns with this ability. If you're having trouble building energy quick enough, try using Charm of Focus for the fight. There should be enough time in between spawns for you to generate enough energy to cast it right as they appear. So, it's best to save your Unleash for when they spawn. These have a substantial health pool in that your Aspirant's Bindings will not 1-shot them.

In this fight Ortim will occasionally summon 4x Spawn of Ortim around you. We're going to be following the same strategy as the prior difficulties with one major change. In addition to increased health and damage, Ortim now summons smaller slimes that interact with the puddles. I used Phial of Serenity to help with healing damage during invulnerability downtime. This difficulty unlocks after completing prior difficulties and upgrading your Path of Ascension to Tier 4 Once you beat it for the first time, congratulations! You've now earned: Phalynx of Loyalty! The only primary difference is that the enemies do more damage and have more health. For this fight, we're going to use the same strategy as Courage as it is, by far, the easiest strategy to use for this fight. The influx of anima has strengthened the memory of Mad Mortimer, increasing his health and damage. Suggested Equipment: For this I switched to Phial of Serenity for regaining health Once you beat it for the first time, congratulations! You've now earned: Blueprint: Artisan Tool Belt! So, you'll want to try and get all 3 of them in the middle of a Unleash blast. Once Mort is up, you'll want to keep your distance from him to not lose stacks of Stimulant.Īs stated earlier, they all share a health pool. Casting Aspirant's Bindings in front of Imer when he charges will stop him in place and break his current charge attempt.įor movement, the best route to take is back pedaling when you start fighting Ortim, slowly cut to the left or right of the outer ring in the arena, and adjust according to how Imer drops his slime pools. This fight will be entirely about dodging Imer and Mort, while making yourself invulnerable and maintaining stacks of Unstable Stimulant to trigger Fiery Veins.

When you get Fiery Veins, your abilities will now do additional AoE damage to other parts of Mortimer as they pass Ortim.

You'll want to open by casting Aspirant's Bindings on Ortim, grabbing your invulnerability from Confront Memories and casting Test of Faith.ĭon't interrupt Ortim Burning Glob as the stacking debuff gives you a damage boost upon reaching 10 stacks. Being hit by the pulse or stepping on the ice will give a stacking debuff called Freezing Limbs removes stacks of Unstable Stimulant and then leads to Frozen. As he walks, he pulses in a moderate AoE and creates ice on the ground. Being hit by his charge or stepping in a poison pool will give a stacking debuff called Plague Fever that causes Uncontrolled Vomiting at 10 stacks.Īfter a bit more damage, Mort will rise up and walk toward you slowly. Upon stopping, he will erupt with a small poison AoE and he will release various poison pools that will land on the ground. The fight begins with Ortim being the only one attackable and the other two resting.Īs you begin to fight Ortim, it will cast Burning Glob which gives a stacking debuff called Unstable Stimulant that will trigger Fiery Veins upon reaching 10 stacks.Īs you're attacking Ortim, Imer will stand up, become attackable, and begin trying to charge you. The blue Mort, the red Ortim, and the green Imer. Mad Mortimer is divided into 3 Aberration forms. I used Herald's Footpads to help with building distance. It is unlockable upon upgrading your Path of Ascension to Tier 2: Sacred Trials at your Sanctum Upgrades and doing the acquisition quest. This will be a direct walkthrough on preparation and strategies for defeating Mad Mortimer.
